Game Design Path

You’ve come a long way - but there is far more to discover

Yoda says you've come far

Alright! You’ve made it this far and hopefully have a good sense for how the game world is structured and how you can change it yourself.

We looked at how to design levels, but designing them well takes knowledge and practice. Here is a decent article about level design on Gamasutra: Beginning Level Design

Game design also involves much more than just editing levels. It’s about developing the purpose of this game - the story, the mechanics, scenarios, ways to win and lose and so much more…

Some additional ideas that you might want to implement with your teammates in order of increasing difficulty could be:

There’s so much to do, it’s easy to get into something too complicated and run out of time.

This video explains the most common game design mistakes, it’s worth watching before you try one of the more advanced ideas.

Here is a portal back to the index page.

If you have an idea of something you would like to work on with your teammates - great! Otherwise, you can also explore the other pathways, perhaps they will inspire you.

Either way, good luck, have fun!

Portal to guide index page